﻿using System.Collections.Generic;
using Microsoft.Xna.Framework;
using TowerDefence.LanguageExtensions;
using TowerDefence.Weapons.Interfaces;
using System;

namespace TowerDefence.Weapons.Classes
{
	public sealed class Platform
	{
		/// <summary>
		/// Creates a new Platform object.
		/// </summary>
		/// <param name="weapons">
		/// Weapons the platform contains.
		/// </param>
		/// <param name="firingSolution">
		/// Object used to calculate, communicate and verify tracking data for this platform.
		/// </param>
		/// <param name="rotationOrigin">
		/// Point the platform rotates around.
		/// </param>
		/// <param name="trackingSpeed">
		/// Rate (in rad/sec) the platform rotates around its origin to track targets.
		/// </param>
		public Platform()
		{

		}

	} // CLASS
} // NAMESPACE
